shader-dev
shader-dev
Description
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
Triggers
- shader
- glsl
- ray marching
- fluid simulation
- procedural generation
SKILL.md
shader-dev
Curated from the MiniMax AI team.
What it does
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
Source
- Upstream: https://github.com/MiniMax-AI/skills
- Category:
3d-shaders
How to use
This catalogue entry advertises the skill in Open Design so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory:
# Inspect the upstream README for exact paths
open https://github.com/MiniMax-AI/skills
Then ask the agent to invoke this skill by name (shader-dev) or with
one of the trigger phrases listed in this skill's frontmatter.